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	<title>Comments on: Game Development in the Philippines: An Interview</title>
	<atom:link href="http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview</link>
	<description>The Philippines&#039; Longest-running Technology Blog</description>
	<lastBuildDate>Mon, 13 Feb 2012 06:22:33 +0000</lastBuildDate>
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		<title>By: Jdam</title>
		<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/comment-page-1#comment-450129</link>
		<dc:creator>Jdam</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview#comment-450129</guid>
		<description>You may check &quot;Bagani&quot; an Open Movie of Pinoy Blender User Group.

http://www.pinoyblender.com/pinoy-open-movie-discussion-f48.html

http://buko.pinoyblender.org/about/


cheers,
-Jdam</description>
		<content:encoded><![CDATA[<p>You may check &#8220;Bagani&#8221; an Open Movie of Pinoy Blender User Group.</p>
<p><a href="http://www.pinoyblender.com/pinoy-open-movie-discussion-f48.html" rel="nofollow">http://www.pinoyblender.com/pinoy-open-movie-discussion-f48.html</a></p>
<p><a href="http://buko.pinoyblender.org/about/" rel="nofollow">http://buko.pinoyblender.org/about/</a></p>
<p>cheers,<br />
-Jdam</p>
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	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/comment-page-1#comment-443514</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview#comment-443514</guid>
		<description>Hi

I would rather make a movie about it... Making sure to create a lot of mysteries for Magellan and his men and do a lot about cedeption and hatred. Not an avatar or Pocahontas ting of course...
I also thought about a game, but using actual evolution over time is pretty difficult in one game... unless it&#039;s with levels or something. 
What about a strategy game? 
One where you can build your fortress to help or try to defeat the fortress of Magellan. And if you are to create the later impact of foreigners on the history of the Philippines, then it can be a game like rise of nations. All the way through the colonisation and the world wars; Philippines Origins. 
Or more fantasy-like. You let them arrive in the Philippines and find themselves encountering a world that is so mysterious that they have to fight more than only humans... 
But for that you have to get into Philippine origines and very old mythologies.
I&#039;ll think about it some more :p</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I would rather make a movie about it&#8230; Making sure to create a lot of mysteries for Magellan and his men and do a lot about cedeption and hatred. Not an avatar or Pocahontas ting of course&#8230;<br />
I also thought about a game, but using actual evolution over time is pretty difficult in one game&#8230; unless it&#8217;s with levels or something.<br />
What about a strategy game?<br />
One where you can build your fortress to help or try to defeat the fortress of Magellan. And if you are to create the later impact of foreigners on the history of the Philippines, then it can be a game like rise of nations. All the way through the colonisation and the world wars; Philippines Origins.<br />
Or more fantasy-like. You let them arrive in the Philippines and find themselves encountering a world that is so mysterious that they have to fight more than only humans&#8230;<br />
But for that you have to get into Philippine origines and very old mythologies.<br />
I&#8217;ll think about it some more :p</p>
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	<item>
		<title>By: Miguel</title>
		<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/comment-page-1#comment-13967</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Wed, 06 Dec 2006 11:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview#comment-13967</guid>
		<description>Interesting ideas. I look forward to playing a Pinoy-made game.</description>
		<content:encoded><![CDATA[<p>Interesting ideas. I look forward to playing a Pinoy-made game.</p>
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	<item>
		<title>By: bonjo</title>
		<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/comment-page-1#comment-7787</link>
		<dc:creator>bonjo</dc:creator>
		<pubDate>Fri, 07 Jul 2006 19:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview#comment-7787</guid>
		<description>One thing i noticed about games whose company (originating or partner) is from the Philippines is that they can really implement strict laws. For e.g. the Anino Entertainment guys who made the Anito game. Feedbacks from my sources tell me that Pirated Software vendors avoid selling these as surely they will get tipped off and eventually be raided. specially on those months that they initially released the game. this should boost our filipino developers confidence. we don&#039;t have to worry about international market though specially Europe and US where Intellectual property rights are strict.</description>
		<content:encoded><![CDATA[<p>One thing i noticed about games whose company (originating or partner) is from the Philippines is that they can really implement strict laws. For e.g. the Anino Entertainment guys who made the Anito game. Feedbacks from my sources tell me that Pirated Software vendors avoid selling these as surely they will get tipped off and eventually be raided. specially on those months that they initially released the game. this should boost our filipino developers confidence. we don&#8217;t have to worry about international market though specially Europe and US where Intellectual property rights are strict.</p>
]]></content:encoded>
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	<item>
		<title>By: Ren</title>
		<link>http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview/comment-page-1#comment-4959</link>
		<dc:creator>Ren</dc:creator>
		<pubDate>Thu, 27 Apr 2006 02:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinoytechblog.com/archives/game-development-in-the-philippines-an-interview#comment-4959</guid>
		<description>how i wish pinoy game developers could come up with a game similar to age-of-empire/civilization wherein the setting is the Philippines in the year 1521, the day we are &quot;discovered&quot; by magellan. to combat piracy, the cd is free but you have to login to a service provider like what&#039;s level up is doing in order to download patches to fully run the software. of course, it&#039;s an on-line game. also, player could opt to buy his nobility like subscribing for a title like king, nobleman or simply just a citizen.
from 1521 you can create your own kingdom, upgrading your technology until you reach the present time...yeah, that would be nice!</description>
		<content:encoded><![CDATA[<p>how i wish pinoy game developers could come up with a game similar to age-of-empire/civilization wherein the setting is the Philippines in the year 1521, the day we are &#8220;discovered&#8221; by magellan. to combat piracy, the cd is free but you have to login to a service provider like what&#8217;s level up is doing in order to download patches to fully run the software. of course, it&#8217;s an on-line game. also, player could opt to buy his nobility like subscribing for a title like king, nobleman or simply just a citizen.<br />
from 1521 you can create your own kingdom, upgrading your technology until you reach the present time&#8230;yeah, that would be nice!</p>
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